Rancho Santa Fe Review March 1, 2001
By Suzi Harrison
Entrepreneur blazes trail in world of childrens toys
Ranch resident, entrepreneur and toy inventor Mark Rappaport has led a professional
life most only dream of. Fueled by his constant desire to create and an active
imagination, this gizmo guru has been inventing popular toys for top toy companies
for the past 20 years. Giving wings to his most recent enterprise four years
ago, the "California Chariot", a modern take on the classic scooter,
Rappaport has enjoyed continued success as president and founder of the Carlsbad-based
California Chariot Company and its inventing arm, What If Toys. The road to
this point in the inventors life has been a long, but thanks to his can-do
attitude, not so tough one, full of curious twists and turns.
Born and raised in Long Beach, Calif., Rappaport has always been surrounded
by toys. His father, who worked in the marketing department of Mattel Toys in
its early days, constantly showered Rappaport and his brother with new and before-market
toys from the companys design department. These first-run toys included
the still popular "Hot Wheels" cars and "Thing Maker," some
of Rappaports favorite toys as a youth. Always curious and never lacking
an ample toy supply, he can remember dissecting and disassembling whatever he
could get his hands on.
"When I was a kid I used to take everything apart," Rappaport said.
"I would never be able to get it back together, but the joy was in destroying
it. Trying to figure out how to fix it wasnt an issue."
That curious and creative nature is something Rappaport has been unable to shake
all these years. Entering UCLA right out of high school on a wrestling scholarship,
he explains that it did not take long to realize that a career as a wrestling
coach was not the direction he wanted to take his life.
"I met a guy who worked in the design department at Mattel and it was really
interesting to me that he could make and build anything he wanted to,"
explained Rappaport. "I thought this is something I want to do.
So then I had to figure out how to get from UCLA wrestling to Mattel Toys."
Following others advice, he began taking art and design courses at UCLA
in order to build a portfolio that would ensure his acceptance at Art Center
College of Design in Pasadena. There he majored in industrial design and was
recruited into Mattels toy design department immediately upon graduation.
He was now a professional toy inventor.
Starting his career at Mattel in the early 80s He-Man, action figure era,
he was employed in what is called a "Blue Sky" design group working
in the "Make and Play" category of Mattel. The group was given special
liberties to make and experiment with whatever they could think up in this construction
category, including blocks, connectors and other toys marketed for "building."
And while the job met every one of his high expectations for a career as a toy-inventor,
it wasnt long before Rappaports innovation sent him into a new territory.
"For the first two years there it was the best job in the whole world,"
he explained. "But almost by accident after three and a half years there
I went into the candy-making business."
The California Critters Candy Company specialized in novelty chocolates molded
into different characters, boasting clever phrases and elaborate packages. This
enterprise commandeered by Rappaport and a friend came about after he had asked
his friend to make, from a kit, some chocolates to pass out as gifts to his
co-workers at Mattel. The chocolates, like four frogs in a box reading "Frog-et
Me Not" or Santa Clauses touting "Just Clause I Love You" were
an instant hit, which Rappaport now admits he put his foot in his mouth when
he claimed responsibility for their production.
"When they asked were I got them, I took the credit and said that I made
them," Rappaport remembers. "Next thing I knew my co-workers were
asking to buy some and how much they would cost."
Collaborating with his friend, the two quickly developed their own character
molds and tools with which to produce these clever little chocolates of their
own. The eventually titled California Critters, began to sell like hot cakes
at first among his Mattel co-workers. But it wasnt long until word spread
and Rappaport was making enough money selling chocolates to cover his salary
with Mattel. He quit his job in their design department and went full time into
candy making.
As the business continued to grow the company moved into a small factory in
Torrance where, as Rappaport describes, "we dolloped out chocolates by
the tons."
In the four years Rappaport spent in the candy business, the Sweet Rapper Candy
Companys (originally titled Sweet Dreams Candy Company until a lawsuit
filed altered them to the prior existence of such a company) California Critters
line began to sell nationwide in mega stores like Wal-Mart and on Main Street
at Disneyland.
"California Critters just went beserk and I have no idea how it happened,"
Rappaport said. "We did a couple trade shows and we were unique enough
to get some attention."
But working every day with no vacation for four years, and handling all of the
accounting for the company began to wear on Rappaport. Adding to his desire
to have more free time was his recent marriage. So when he was approached with
an offer to sell the company, as surprised as he was, he took the considerable
sum and retired from candy making something he had never done with toy
inventing.
The inventing arm of Rappaports enterprise, What If Toys, has been around
since about 1985. With a mind that constantly supplies him with innovating ideas,
Rappaport has been inventing toys on his own for the bulk of his life.
" I think I invented my first product when I was 9. It was a marble maze
made out of toothpicks," he remembers. "My father presented it to
Mattel who turned it down, but it was still neat."
Employed for a total of five years of his adult life, with short stays at both
Mattel and Parker Brothers, Rappaport has had a much higher success rate inventing
marketable toys since his first try at age 9. In fact, most of his products
are still found on the shelves of major toy stores today and his line of the
Nerf Bow and Arrow and Turbo Screamer Football alone are responsible for more
than $80 million in sales.
The majority of the toys invented by Rappaport are in the category of "performance"
toys, meaning that they do something as opposed to action figures or board games.
He, however, has adopted his own way of categorizing the products he creates.
" I basically make throwy-things, catchy-things, hitty-things and shooty-things,"
explained Rappaport whose products are geared towards boys, ages 6 to 10.
Among his favorite inventions, along with his Nerf line, are the recent "Mark
McGuire Power Bat," a remote controlled pitching machine and a remote control
car with detachable pieces. He continues to invent new toys and , operating
through What If Toys, licenses them to major toy companies.
Through all the years he has been inventing toys, Rappaports philosophy
to "Go Where they are not," has aided his continued success.
" I will create a trend rather than follow one," he said. "I
dont have the power to work a category where other people are, there are
just too many other inventors and big toy companies who are good at working
crowded categories. I have to find categories where people are not developing
new product and use my innovation and skill."
Such was the case when Rappaport began work on his now very successful California
Chariot scooter in the early 90s, which falls in the "ride-on"
category of toys.
" I knew the ride-on category had not been worked on in many years and
the last good ride-ons were Power Wheels and Big Wheels," he said. "
So I borrowed my neighbors tricycle and began taking it apart."
He eventually returned the tricycle and began building prototype after prototype
of his new and improved scooter. In its crudest form, the now well-built and
mass-produced California Chariot was rigged from two skateboards, a BMX bike
and a shopping cart. Once perfected, Rappaport saw great potential in his product
and decided not to shop it around with the toy companies, but to try and take
it on the market himself.
Building the now international California Chariot Company on the theory of "sell
a few, make a few," Rappaport found unlikely success. And surprisingly,
the recent boom in popularity of the Sharper Images "Razor Scooter"
and its less expensive impostors, has helped to carry the already popular Chariot.
That is until his patented product was knocked off by one of the largest bike
manufacturers in the world and sold at a much lower price.
" We are suing them in federal court, and now all of the sudden it isnt
fun anymore," Rappaport said. "They are selling, in our opinion, kind
of a junky product, but at half our price."
Even with this setback, the California Chariot has maintained its popularity
and Rappaport feels confident that their level of quality of product, as well
as customer service, will overcome this dip in the road.
The California Chariot currently sells in 46 U.S states and throughout Europe
in specialty toy stores, sporting goods stores and bike shops. It comes in three
sizes, with eight colors in each size. Right now this is the only product on
the shelves from the company although they are constantly experimenting with
prototypes. These prototypes include a version of the in-line scooter, but the
heavy inventory in the area has prompted the company to steer clear of this
already too-chartered territory. But the company already has plans to soon enter
the ride-on market "in a much more innovative way," than its current
competitors.
Sitting in his Carlsbad headquarters, surrounded by toys representing decades
of the toy industry, his creative wheels constantly turning, and a seemingly
golden touch as an inventor, Rappaport says he is never satisfied with where
he is. He is always looking to move on to the next thing, which he vows to do
as long as his creative juices keep flowing.
"The absolute most fun part of this business is that moment when you get
that great idea," he said. "Out of 100 ideas that most people come
up with only makes sense. What has made me successful is that I will come up
with 10 good ideas and three of them are good, so I enjoy a much higher hit
rate. I strike out a lot, but the key thing I have learned is to live to fight
another day."
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